Articles like this always make me wonder "there could be something interesting about this", but they always assume I know more math (or something) than I do.
Does anyone write about these kinds of topics in a more approachable manner, or is the math just so inherent to this, that I need to learn that first? (And if so, what do I need to read to learn that?)
Most of the functional programming-related math is very simple, especially when framing it/contextualizing it to programming (e.g. using data types instead of sets, interfaces instead of "algebras", etc).
There's two minor gotchas:
- functional programming's math is mostly rooted in algebra and category theory, whereas most math education from elementary through university focuses on analysis and calculus
- it is still math after all, and you're required to go step-by-step building definitions in a mathematical fashion. If you want to understand what a monad is, you need to understand what a functor is. To understand what a functor is, you need to understand what a type constructor (such as Array, List, Record or Option) and a map function are.
If you're interested, I have a (now archived) repository that explains the fundamentals of functional programming through TypeScript and fp-ts library, and it does so in a very strict mathematical, but very approachable regardless of education, fashion.
You could check the magma and semigroup paragraphs, they are short, to get a taste of it.
Obviously, it's math, so you're expected to learn those definitions (albeit they are very simple to understand and easy to remember) and practice it a bit by thinking/implementing a handful of magmas and semigroups, then moving on to concepts that build upon those (monoid, ordering, functor, etc) by adding more constraints.
I want to underline that fact that this stuff is not "read and move to the next chapter."
A lot of this kind of "machinery" in functional programming and category theory turns out to be essentially extremely abstract "superclasses" or "traits". In fact, many of them are too abstract to actually be defined in most programming languages. So they may appear as "design patterns" rather than actual definitions, if the language isn't quite expressive enough.
So to understand these ideas, you have to ask the questions:
1. Why this abstraction, and not a slightly different one?
2. What are some concrete examples of this abstraction? (Usually this feels like, "So, huh, familiar things X, Y and Z are all the same, viewed from this particular angle.")
3. What almost fits this abstraction, but not quite? And why?
4. Now that I see this pattern includes a whole bunch of interesting things, can I do anything useful with that?
A good example of (2) is realizing that futures, Rust's Result and Option, and Python's list/stream/etc compressions are almost the same thing, from a certain angle.
But it takes a while to collect all the related examples and to work through the connections carefully. The common patterns are usually really simple once you finally see them, which is part of the problem. They patterns are so abstract and cover so many things that it takes a while to work through the implications, and to decide if something is genuinely useful. Some very simple and widespread patterns will turn out to be boring, because they don't correspond to any problems you've ever seen.
Does anyone write about these kinds of topics in a more approachable manner, or is the math just so inherent to this, that I need to learn that first? (And if so, what do I need to read to learn that?)
There's two minor gotchas:
- functional programming's math is mostly rooted in algebra and category theory, whereas most math education from elementary through university focuses on analysis and calculus
- it is still math after all, and you're required to go step-by-step building definitions in a mathematical fashion. If you want to understand what a monad is, you need to understand what a functor is. To understand what a functor is, you need to understand what a type constructor (such as Array, List, Record or Option) and a map function are.
If you're interested, I have a (now archived) repository that explains the fundamentals of functional programming through TypeScript and fp-ts library, and it does so in a very strict mathematical, but very approachable regardless of education, fashion.
You could check the magma and semigroup paragraphs, they are short, to get a taste of it.
Obviously, it's math, so you're expected to learn those definitions (albeit they are very simple to understand and easy to remember) and practice it a bit by thinking/implementing a handful of magmas and semigroups, then moving on to concepts that build upon those (monoid, ordering, functor, etc) by adding more constraints.
It's not read and move to the next chapter.
https://github.com/enricopolanski/functional-programming
A lot of this kind of "machinery" in functional programming and category theory turns out to be essentially extremely abstract "superclasses" or "traits". In fact, many of them are too abstract to actually be defined in most programming languages. So they may appear as "design patterns" rather than actual definitions, if the language isn't quite expressive enough.
So to understand these ideas, you have to ask the questions:
1. Why this abstraction, and not a slightly different one?
2. What are some concrete examples of this abstraction? (Usually this feels like, "So, huh, familiar things X, Y and Z are all the same, viewed from this particular angle.")
3. What almost fits this abstraction, but not quite? And why?
4. Now that I see this pattern includes a whole bunch of interesting things, can I do anything useful with that?
A good example of (2) is realizing that futures, Rust's Result and Option, and Python's list/stream/etc compressions are almost the same thing, from a certain angle.
But it takes a while to collect all the related examples and to work through the connections carefully. The common patterns are usually really simple once you finally see them, which is part of the problem. They patterns are so abstract and cover so many things that it takes a while to work through the implications, and to decide if something is genuinely useful. Some very simple and widespread patterns will turn out to be boring, because they don't correspond to any problems you've ever seen.