> An image model trained on a hand-picked pixel-art style then repaints it, tile by tile, each tile continuing its painted neighbours so the city stays seamless.
Nice work. The developer of Isometric NYC did something similar - creating a fine-tune of the Qwen Image Edit model. I'd be curious to hear more detail about the image model you used. (the base checkpoint, LoRAs, etc).
As someone who's only familiar with Valencia on Google Maps, I found the default orientation very confusing. Is it possible to configure it so that north always points upwards?
The streetcar tracks fade out in places and I don't see any streetcars. And I can't see my narrow medieval street from this angle. But overall very impressive.
Hey I'm from Valencia! This is pretty nice render of the city, thanks for sharing. I liked the mini game as well. Would've loved to see some other angles of some places though!
That is a quite a nice way to explore a city, a middle ground between regular maps (too abstract, no sense of height) and detailed/realistic street view.
Nice work. The developer of Isometric NYC did something similar - creating a fine-tune of the Qwen Image Edit model. I'd be curious to hear more detail about the image model you used. (the base checkpoint, LoRAs, etc).
But this one is particularly detailed, very nice!
https://news.ycombinator.com/item?id=46721802
https://cannoneyed.com/isometric-nyc
https://cannoneyed.com/projects/isometric-nyc
We should figure out a good game to play with it. Like adding transport infrastructure or you need to achieve X time reduction in commuting times.
Nice!